![Warcraft 3 maps](https://kumkoniak.com/11.jpg)
The troops could easily use only existing player and item model, avoiding the need for excessive amounts of new artwork (or new stuff to maintain).Ģ. Naturally they would have to act the part as well, though in light of the difficulties duch many combinations could pose it might be better to allow players to "program" the behaviour of troops directly (one could think of the way Dragon Age allows this) to allow them to try to make things work themselves while also enabling workarounds for true faults). Going from there customisation for our new feature could involve troop choices, which could easily be taken from or inspired by the original warcraft 3, and which may even reinforce some racial or class identity as well as to allow players to implement new ones. Both warfronts and WC3 lack this part, though it can be argued that WoW itself is the product of introducing customisable heroes to Warcraft 3.ġ. Garrisons have customisation, not a lot, but there are options.
![warcraft 3 maps warcraft 3 maps](http://3.bp.blogspot.com/-8j6JPfR5w5Q/TjS0RxtJlYI/AAAAAAAACFE/Y4cgatnCRc0/w1200-h630-p-k-no-nu/27159en_USC93x70_the-end1.jpg)
When thinking of invasions in conjunction with WC3 the first thing that comes to mind is the tower defense mission from WC3, when the blood elves flee through the portal, that could have been combined with basebuilding to add a fun and interesting aspect to base planning, rather than to frontload everything to default AI behaviour making matters quite uninteresting.
![warcraft 3 maps warcraft 3 maps](https://maps.w3reforged.com/maps/categories/hero-defense-and-survival/warcraft-iii-hero-league-v14/social-big-warcraft-iii-hero-league-v14.jpg)
In warfronts this was very iffy and lacking, in part due to the multiplayer aspect. WC3 had basebuilding, allowing meaningful and genuine interactive choices Building placement altered not only aesthetically but also functionally.
#WARCRAFT 3 MAPS HOW TO#
So what made those not suck?".Īnd that's where we are at present, as at thispoint i'm pretty much thinking aloud about how to improve and/or combine invasions and wafronts, perhaps by borrowing from WC3, and i invite you to join me in this consideration.įirst i'm going to list some positive things about each of them that i hope can possibly used in this improvement: So then i thought: "They all borrow from things from Warcraft 3, like DotA, which didn't suck. Then i started thinking about how it could be better, and i quickly realised i was basically thinking of a more reactive version of warfronts. So the other day i was doing one of those invasion events for a garrison, and beyond being buggy (orcs stuck on walls, barely targettable) it was also lame.
![Warcraft 3 maps](https://kumkoniak.com/11.jpg)